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Ocarina Simulator

Play the five ocarina notes with the arrow keys and Space, or tap the keys below the ocarina. Play a song correctly and the simulator recognises it.

Fan-made tool. No game audio or artwork is used. The default ocarina model is our own; the other 3D scans and the instrument recordings are shared under CC BY or CC0 and credited below the ocarina. Open source on GitHub

Drag to turn the ocarina

The ocarina as most people know it was developed around 1853 by Giuseppe Donati in Budrio, Italy; the name means "little goose". This celadon-glazed version has eight finger holes on top and two thumb holes underneath.

Model: our own, made for this site

Sound: FluidR3 GM Ocarina by Frank Wen (CC BY 3.0), edited

Your notes

Keyboard: arrow keys and Space, like the C buttons and A; hold Shift for a half step up or Z for down

Ocarina simulator FAQ

Do the songs work like in the game?

Yes. Each song uses the same notes as in Ocarina of Time. Play them in order, in free play or practice mode, and the simulator names the song.

Which buttons should I press?

Use the arrow keys and Space, like the C buttons and A on the Nintendo 64. Hold Shift for a half step up or Z for a half step down. On a phone or tablet, tap or slide across the keys drawn below the ocarina.

Does it use sounds from the game?

No. Each style has its own sound. Three play recordings: the FluidR3 soundfont ocarina, real clay ocarinas from Freesound (an octave up, like a small soprano ocarina) and a xun from Freesound. The other three are synthesized in your browser, each with its own tone. They use the same five notes as the game; the terracotta and bird ocarinas sound an octave higher. The 3D ocarinas are our own model or real ocarinas scanned and shared by their makers, so nothing is taken from Nintendo's game.