Ocarina of Time Remake vs N64: Every Change Spotted So Far
Every confirmed and trailer-spotted change in the Ocarina of Time Switch 2 remake compared with the 1998 N64 original, from jumping to Threads of Time.
FAQ
Is the Ocarina of Time remake a remaster or a full remake?
Does the remake change the dungeons?
Is Hyrule Field bigger in the remake?
How do the controls and movement change?
| Change | Status | Source |
|---|---|---|
| Free camera on the right stick, including Castle Town | Confirmed | Nintendo |
| Dedicated jump button (X in the demo); you can jump across gaps and while climbing | Confirmed | Nintendo, IGN |
| Sprint by holding A after a roll | Confirmed | Nintendo |
| Faster swimming and diving, with a vertical dive meter | Confirmed / Seen in footage | Nintendo, IGN |
| Items are assigned to a horizontal shortcut bar and the D-pad | Seen in footage | IGN |
| Iron Boots and Hover Boots switch on and off with one button | Seen in footage | IGN, AndresRestart |
| Third-person aiming: aim with lock-on, fire with ZR, move while aiming | Seen in footage | IGN |
| Motion aiming for the Slingshot | Confirmed | Nintendo |
| Ocarina notes mapped to L, R, Y, X and A; song playback can be skipped | Seen in footage | IGN, Gaming Reinvented |
| Hum a learned song into the Switch 2 microphone to play it | Confirmed | Nintendo |
What changes in the world and story?
| Change | Status | Source |
|---|---|---|
| Expanded dialogue and fully voiced cutscenes; Link stays silent | Confirmed | Nintendo |
| Day and night keep running everywhere, including towns | Confirmed | Nintendo |
| Castle Town back alleys are bigger, with chatter to overhear and new shop minigames | Confirmed | Nintendo |
| Some loading screens between areas are kept on purpose | Confirmed | Eiji Aonuma, gameplay demo |
| Entering shops no longer loads a separate screen | Seen in footage | IGN |
| New stone monuments and a marshy area in Hyrule Field | Seen in footage | IGN |
| Lon Lon Ranch no longer sits on a raised plateau | Seen in footage | Kotaku |
| Crawling into Hyrule Castle leads through a new sewer-like area | Seen in footage | Kotaku, r/zelda |
| Kakariko Village construction house has a new layout | Seen in footage | IGN |
| The fishing pond is easier to find | Seen in footage | IGN |
| Death Mountain crater has a wider opening | Seen in footage | Hyrule Gamer |
| Hyrule Field is about the same size as the original | Unverified | gameranx |
| The Kakariko well has moved toward the village center | Unverified | Nin10doland |
What changes in dungeons and combat?
| Change | Status | Source |
|---|---|---|
| Hit-stop on sword strikes and a sideways Megaton Hammer swing | Seen in footage | IGN, Gaming Reinvented |
| Link pushes doors open by hand | Seen in footage | IGN |
| Deku Tree floating platforms replaced by a collapsing wooden bridge | Seen in footage | IGN |
| Some ladders are released by a stone mechanism instead of dropping | Seen in footage | IGN |
| Water Temple keeps the 3DS version’s colored guide lines | Seen in footage | IGN |
| A new bombable wall in the Water Temple | Seen in footage | Gaming Reinvented |
| Mirror Shield reflects Beamos lasers | Seen in footage | Gaming Reinvented |
| Lens of Truth looks like goggles | Seen in footage | Kotaku |
| Hookshot has a laser sight and a claw-shaped tip | Seen in footage | Nin10doland |
| Volvagia breathes fire along the ground | Seen in footage | Nin10doland |
| Gerudo’s Fortress jail cell becomes a cave leading to a cliff | Unverified | Nin10doland |
What changes in the menus and items?
| Change | Status | Source |
|---|---|---|
| Threads of Time tapestry shows story progress and your next objective | Confirmed | Nintendo |
| Mini-map is more detailed and can mark your Threads of Time goal | Seen in footage | GameSpot |
| Starting wallet holds 200 Rupees instead of 99 | Seen in footage | IGN |
| Magic meter is split into segments | Seen in footage | IGN |
| Picking something up shows the count and the cap | Seen in footage | Bilibili creator 专注翻车鱼 |
| A possible fifth Bottle slot | Unverified | IGN |
| Empty slots in the item screen and the tapestry hint at new items or areas | Unverified | Synthalis Gaming |
| Item grid split into child, adult and shared items | Unverified | AndresRestart |
What changes in presentation?
| Change | Status | Source |
|---|---|---|
| New art style meant to evoke nostalgia rather than pure realism | Confirmed | Eiji Aonuma |
| Orchestral soundtrack and refreshed sound effects | Confirmed | Nintendo |
| Navi glows pink and speaks in short pop-up hints | Seen in footage | Gaming Reinvented, gameranx |
| Kokiri, Goron and Zora tunics redesigned | Seen in footage | IGN |
| The Ocarina of Time’s finger holes match a real ocarina | Seen in footage | Bilibili creator 漫游者大黑 |
| Zelda’s eyes are green | Seen in footage | Bilibili creator 专注翻车鱼 |
| Kaepora Gaebora (the owl) scenes use a third-person camera | Seen in footage | Gaming Reinvented |
Does any of this change our checklists?
Not yet. Our Heart Piece locations, Gold Skulltula locations and collectible tracker follow the original game, since the remake keeps the same world. If a location moves after launch, we will update them.
For release date, price and specs, see everything we know about the remake.
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