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Ocarina of Time Dungeons

Deku Tree: Walkthrough (Switch 2)

Follow the Switch 2 route through Deku Tree: Reach the Slingshot. Illustrated steps explain the actions, requirements and next objectives.

11/5/2026 Switch 2 Last updated: 11/6/2026 1 min read

How do I complete this area?

Climb to the Map chest, follow the ledge and enter the scrub room. Reflect its projectile with the shield and finish the encounter.

← Return to map
← Return to map

Walkthrough · 1 / 7

Reach the Slingshot

Entrance hall → Map → scrub room → Slingshot

  1. Climb to the Map chest, follow the ledge and enter the scrub room. Reflect its projectile with the shield and finish the encounter.
  2. Continue to the unstable bridge and cross to the Slingshot chest. Use the remake’s on-screen movement prompts.
Reach the Slingshot · Image 1
GameWith · Image 1Open full-size image
Reach the Slingshot · Image 2
GameWith · Image 2Open full-size image
Reach the Slingshot · Image 3
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If it goes wrong: If the bridge collapses before you cross, the source describes vines as the recovery path.

Result / next stop: Dungeon Map and Fairy Slingshot acquired.

Source maps and imagesGameWith · 2026-11-06

Source-based guide · individual gameplay conditions may need verification Maps and screenshots retain their source attribution. Third-party ownership and reuse terms are unchanged.

← Return to map

Walkthrough · 2 / 7

Release the ladder

Slingshot room → entrance hall → upper vines

  1. Face back toward the exit and shoot the eye-marked target associated with the hanging ladder.
  2. Climb out, return to the Map area and shoot the spiders before climbing the tall vines.
Release the ladder · Image 1
GameWith · Image 1Open full-size image

If it goes wrong: Refill seeds from available grass if empty. Do not copy the source’s “R1” label as a confirmed Switch button.

Result / next stop: Reach the upper ledge with the Slingshot available.

Source maps and imagesGameWith · 2026-11-06

Source-based guide · individual gameplay conditions may need verification Maps and screenshots retain their source attribution. Third-party ownership and reuse terms are unchanged.

Step location is described in the guide; no precise map marker is available.

← Return to map

Walkthrough · 3 / 7

Compass and web drop

Upper ledge → Compass room → central shaft

  1. Activate the floor switch, cross the raised platforms and open the Compass chest.
  2. Back in the shaft, clear the hanging spider and drop from the high ledge onto the central web.
Compass and web drop · Image 1
GameWith · Image 1Open full-size image
Compass and web drop · Image 2
GameWith · Image 2Open full-size image
Compass and web drop · Image 3
GameWith · Image 3Open full-size image

Result / next stop: Compass acquired; reach the water-filled basement.

Source maps and imagesGameWith · 2026-11-06

Source-based guide · individual gameplay conditions may need verification Maps and screenshots retain their source attribution. Third-party ownership and reuse terms are unchanged.

← Return to map

Walkthrough · 4 / 7

Carry fire

Basement landing → torch → webbed door → eye door

  1. Step on the switch to expose or light the torch; use a stick to carry fire along the shallow crossing and burn the webbed doorway.
  2. Reflect the next scrub’s projectile, hear its clue, then shoot the eye above the exit.
Carry fire · Image 1
GameWith · Image 1Open full-size image
Carry fire · Image 2
GameWith · Image 2Open full-size image
Carry fire · Image 3
GameWith · Image 3Open full-size image

If it goes wrong: Water extinguishes the stick: return to the lit torch. Keep the 2–3–1 clue for the boss approach.

Result / next stop: Open the route into the water-and-spike room.

Source maps and imagesGameWith · 2026-11-06

Source-based guide · individual gameplay conditions may need verification Maps and screenshots retain their source attribution. Third-party ownership and reuse terms are unchanged.

← Return to map

Walkthrough · 5 / 7

Cross the water room

Water room → block ledge → torch room → larvae room

  1. Activate the underwater switch and use the lowered water to ride the moving platform under the spiked obstacle; clear the far spider and move the block below the exit.
  2. Light the three unlit torches from the central flame to open the next door.
  3. Defeat the larval Gohmas, burn the web across the crawling passage and return through it to the raised side of the basement hall.
Cross the water room · Image 1
GameWith · Image 1Open full-size image
Cross the water room · Image 2
GameWith · Image 2Open full-size image
Cross the water room · Image 3
GameWith · Image 3Open full-size image

Result / next stop: Return through the crawl passage to the basement’s higher ledge.

Source maps and imagesGameWith · 2026-11-06

Source-based guide · individual gameplay conditions may need verification Maps and screenshots retain their source attribution. Third-party ownership and reuse terms are unchanged.

← Return to map

Walkthrough · 6 / 7

Open the boss route

Basement upper ledge → floor web → three scrubs

  1. Push the block into the water as a return step, bring a lit stick back up and ignite the floor web.
  2. Drop through, face the row from the entrance and reflect projectiles in order: middle, right, left. Approach the last scrub to open the door.
Open the boss route · Image 1
GameWith · Image 1Open full-size image

Result / next stop: Boss doorway unlocked; refill health and ammunition before entering.

Source maps and imagesGameWith · 2026-11-06

Source-based guide · individual gameplay conditions may need verification Maps and screenshots retain their source attribution. Third-party ownership and reuse terms are unchanged.

Step location is described in the guide; no precise map marker is available.

← Return to map

Walkthrough · 7 / 7

Gohma and exit

Boss chamber → Gohma → forest dialogue

  1. Look up at the ceiling eye. Wait until the eye is exposed, stun with the Slingshot and close in with the sword. Avoid attacking the closed shell.
  2. Watch the ceiling phase, clear eggs before hatching when possible, then finish the fight and exit dialogue for the Kokiri Emerald.
Gohma and exit · Image 1
GameWith · Image 1Open full-size image
Gohma and exit · Image 2
GameWith · Image 2Open full-size image

If it goes wrong: Move away from slams and falling eggs; use available room supplies. Eye colors, damage windows and the exact exit interaction remain unverified.

Result / next stop: Main route ends after the forest reward dialogue; continue toward Hyrule Castle.

Source maps and imagesGameWith · 2026-11-06

Source-based guide · individual gameplay conditions may need verification Maps and screenshots retain their source attribution. Third-party ownership and reuse terms are unchanged.

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